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05 March 2014

Iron Gauntlet Mk IIIb

  • Master of the Forge: The Ironstone, Combi-grav
  • Chaplain: Combi-grav, Auspex
  • Centurion Assault Squad
    • Land Raider Redeemer: Multi-melta, Extra Armor
  • Venerable Dreadnought: Assault Cannon, Heavy Flamer
  • Ironclad Dreadnought: Ironclad Assault Launchers, Heavy Flamer
    • Drop Pod
  • Tactical Squad (10): Plasma Gun, Plasma Cannon, Veteran Sergeant
    • Razorback: Lascannon & TL Plasma, Dozer Blade
  • Tactical Squad (10): Plasma Gun, Plasma Cannon, Veteran Sergeant
    • Razorback: Lascannon & TL Plasma, Dozer Blade
  • Scout Squad (6): Camo Cloaks, 5 Sniper Rifles, Missile Launcher, Veteran Sergeant with Sniper Rifle
  • Thunderfire Cannon
  • Ordo Hereticus Inquisitor: Power Armor, Psyker (Divination), Force Sword, Psyocculum, 3 Servo Skulls
  • Devastator Squad: 4 Missile Launchers w/ Flakk missiles, Veteran Sergeant
  • Stalker: Dozer Blade
  • Imperial Bastion: Icarus Lascannon
2249 Points

General Deployment Concept
  • MoF, Chaplain and Centurions in LR Redeemer
    • Ironstone adds "It Will Not Die" rolls for vehicles at 4+ within 6"
  • Venerable, Stalker and Razorbacks escort LR, usually with combat squads (Sergeant + Plasma Gun) in Razors. These units stay within 6" of LR if possible.
  • Ironclad drops to delay or distract high toughness or multi-wound models, transports with high-power units.
  • Scouts deploy on battlements of bastion to operate Icarus and take shots w/ clear LOS.
  • Devastators + Inquisitor inside Bastion. Inquisitor grants Prescience re-rolls, or BS10 vs. units with psykers.
  • Thunderfire targets troops and blobs for NLOS attacks.
  • 2x bolstered terrain pieces offer superior cover to Marines. Preference for ruins at 3+

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