- Master of the Forge: The Ironstone, Combi-grav
- Chaplain: Combi-grav, Auspex
- Centurion Assault Squad
- Land Raider Redeemer: Multi-melta, Extra Armor
- Venerable Dreadnought: Assault Cannon, Heavy Flamer
- Ironclad Dreadnought: Ironclad Assault Launchers, Heavy Flamer
- Drop Pod
- Tactical Squad (10): Plasma Gun, Plasma Cannon, Veteran Sergeant
- Razorback: Lascannon & TL Plasma, Dozer Blade
- Tactical Squad (10): Plasma Gun, Plasma Cannon, Veteran Sergeant
- Razorback: Lascannon & TL Plasma, Dozer Blade
- Scout Squad (6): Camo Cloaks, 5 Sniper Rifles, Missile Launcher, Veteran Sergeant with Sniper Rifle
- Thunderfire Cannon
- Ordo Hereticus Inquisitor: Power Armor, Psyker (Divination), Force Sword, Psyocculum, 3 Servo Skulls
- Devastator Squad: 4 Missile Launchers w/ Flakk missiles, Veteran Sergeant
- Stalker: Dozer Blade
- Imperial Bastion: Icarus Lascannon
2249 Points
General Deployment Concept
- MoF, Chaplain and Centurions in LR Redeemer
- Ironstone adds "It Will Not Die" rolls for vehicles at 4+ within 6"
- Venerable, Stalker and Razorbacks escort LR, usually with combat squads (Sergeant + Plasma Gun) in Razors. These units stay within 6" of LR if possible.
- Ironclad drops to delay or distract high toughness or multi-wound models, transports with high-power units.
- Scouts deploy on battlements of bastion to operate Icarus and take shots w/ clear LOS.
- Devastators + Inquisitor inside Bastion. Inquisitor grants Prescience re-rolls, or BS10 vs. units with psykers.
- Thunderfire targets troops and blobs for NLOS attacks.
- 2x bolstered terrain pieces offer superior cover to Marines. Preference for ruins at 3+
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