- Master of the Forge: The Ironstone, Combi-grav
- Chaplain: Combi-grav
- Centurion Assault Squad
- Land Raider Redeemer: Multi-melta, Extra Armor
- Ironclad Dreadnought: Ironclad Assault Launchers, Heavy Flamer
- Drop Pod
- Tactical Squad (10): Grav-gun, Missile Launcher w/ Flakk, Veteran Sergeant
- Razorback: Twin-Linked Assault Cannon, Dozer Blade
- Tactical Squad (10): Grav-gun, Missile Launcher w/ Flakk, Veteran Sergeant
- Razorback: Twin-Linked Assault Cannon, Dozer Blade
- Ordo Hereticus Inquisitor: Power Armor, Psyker (Divination), Force Sword, Psyocculum, 3 Servo Skulls
- Tactical Squad (5): Missile Launcher w/ Flakk
- Scout Squad (6): Camo Cloaks, 4 Sniper Rifles, Missile Launcher w /Flakk, Sergeant with Sniper Rifle
- Thunderfire Cannon
- Ordo Hereticus Inquisitor: Power Armor, Psyker (Divination), Force Sword
- Devastator Squad: 4 Missile Launchers w/ Flakk missiles, Veteran Sergeant
- Stalker: Dozer Blade
- Imperial Bastion: Quad-gun
2248 Points
General Deployment Concept
- MoF, Chaplain and Centurions in LR Redeemer
- Ironstone adds "It Will Not Die" rolls for vehicles at 4+ within 6"
- Stalker and Razorbacks escort LR, usually with combat squads (Sergeant + Grav-gun) in Razors. These units stay within 6" of LR if possible.
- Ironclad drops to delay or distract high toughness or multi-wound models, transports with high-power units.
- 5-man Tac Squad + Inquisitor deploy on battlements of bastion to operate Quad-gun. Inquisitor uses Prescience on own unit, or on units within LOS (Stalker). Alternately, can use BS10 on own unit vs. psykers.
- Devastators + Inquisitor inside Bastion. Inquisitor grants Prescience re-rolls.
- Thunderfire targets troops and blobs for NLOS attacks.
- 2x bolstered terrain pieces offer superior cover to Marines. Preference for ruins at 3+
- Snipers deploy within bolstered terrain.
Notes
- Scoring Units: 4-6
- Kill Points: 17
- Maximum Reserved Units: 6
- 6-7 AA shooting events.
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